Read the original post at:
http://blog.wolfire.com/2009/09/overgrowth-alpha-43/
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up — we are able to do this completely independently by accepting preorders for the game before it’s done!
On the coding front, here are a few highlights from the source repository:
- Fixed decal shadow updating
- Added decal frustum culling
- Improved plant rendering
- Various UI updates
- Bug fixes
http://cdn.wolfire.com/blog/alpha/alpha43.jpg
Thanks as always for all the support! See you guys in IRC and the forums.
Be sure to preorder Overgrowth at:
http://www.wolfire.com/overgrowth/preorder