Read the original post at:
http://blog.wolfire.com/2009/10/game-developers-need-exercise-too-part-i/
Since David assembled the Wolfire team about a year ago, he has encouraged us to balance out our long hours spent hunched over our computers with some vigorous exercise. He has peer-pressured us to get gym memberships, rewarded gym attendance with protein shakes and, because of David, I even ended up attending my first Muay Thai and Brazilian Jiu Jitsu classes.
It contradicts the “game developer stereotype” but there are actually quite a few indie developers who believe in staying in shape. The most glaring example of an in-shape game developer is Dan Tabar from Data Realms.
http://cdn.wolfire.com/blog/dan/dan.jpg
Dan was forced to publicly reveal his six pack at GDC after he won his second IGF award and thereby lost a bet with Kyle Gabler.
Since I don’t have a six pack, I wanted to ask Dan how he finds time to both keep in shape and keep working hard on his cool project Cortex Command. Here’s what he said: