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Overgrowth alpha 50

http://blog.wolfire.com/2009/10/overgrowth-alpha-5/

Posted by Jeff

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up — we are able to do this completely independently by accepting preorders for the game before it’s done!

FAQ: http://blog.wolfire.com/2009/02/overgrowth-faq/

Overgrowth: http://www.wolfire.com/overgrowth

Here are a few highlights from the source repository:

- Changed plant alpha rendering
- Fixed saving swapped rotation constraints
- Added bone-bone collisions
- Disabled auth check
- Ribbon panels
- Hooked up rigging ribbon
- Re-enabled enemy rabbot, health, respawn
- Fixed joint inspector issues
- Added keypad camera angles
- Animation editor improvements
- Better isolation of fixed joints
- Ground grid for animation editor
- Rotational joint lock
- Bug fixes

http://cdn.wolfire.com/blog/alpha/a50.jpg

Thanks as always for all the support! See you guys in IRC and the forums.

IRC: http://www.wolfire.com/irc

Forums: http://forums.wolfire.com/