By Jeff on December 22nd, 2009
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Overgrowth
Aubrey has made a number of awesome new art assets, and David fixed a lot of bugs. Here are a few highlights from the source repository:
* Fixed black lines on desert level
* Fixed Mac sky red/blue swap
* Fixed shadowmap bugs
* Fixed Mac orange detail textures
* Fixed Mac rigging
* New default graphic settings
* Improved texture detail reduction
* Updated Mac FreeImage
* More auto-updater progress
* Removed translucent console image and stuck cursor when loading
* Improved specular highlight with diffuse lighting
* Box select works in all directions
* Fixed missing rabbot arm bug
* Misc bug fixes
Overgrowth alpha 58
Testing some detail textures
Thanks as always for all the support! See you guys in IRC and the forums.
( Original page and pictures are available at: http://blog.wolfire.com/ )