By Jeff on December 29th, 2009
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Overgrowth
Aubrey has made a number of awesome new art assets, and David fixed a lot of bugs. Here are a few highlights from the source repository:
* Started working on V8 scripting
* Hooked up V8 libraries
* Created V8 context and function wrappers
* Hooked up V8 console
* Enabled ragdoll shadows
* Misc bug fixes
Overgrowth alpha 59
Dropping some ragdolls
Thanks as always for all the support! See you guys in IRC and the forums.
Picture & Video on link Below.
(http://blog.wolfire.com/2009/12/Overgrowth-alpha-59)