http://blog.wolfire.com/2009/10/overgrowth-alpha-5/
Posted by Jeff
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up — we are able to do this completely independently by accepting preorders for the game before it’s done!
FAQ: http://blog.wolfire.com/2009/02/overgrowth-faq/
Overgrowth: http://www.wolfire.com/overgrowth
Here are a few highlights from the source repository:
- Changed plant alpha rendering
- Fixed saving swapped rotation constraints
- Added bone-bone collisions
- Disabled auth check
- Ribbon panels
- Hooked up rigging ribbon
- Re-enabled enemy rabbot, health, respawn
- Fixed joint inspector issues
- Added keypad camera angles
- Animation editor improvements
- Better isolation of fixed joints
- Ground grid for animation editor
- Rotational joint lock
- Bug fixes
http://cdn.wolfire.com/blog/alpha/a50.jpg
Thanks as always for all the support! See you guys in IRC and the forums.
IRC: http://www.wolfire.com/irc
Forums: http://forums.wolfire.com/