Read the original post at:
http://blog.wolfire.com/2009/08/overgrowth-alpha-40/
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up — we are able to do this completely independently by accepting preorders for the game before it’s done!
Overgrowth
Aubrey has made a number of new art assets this week, which are included in this alpha. On the coding front, here are a few highlights from the source repository:
- Added translucency maps
- Added detail reduction for shadow maps and other uncompressed textures
- Added screenshot button (F7)
- Improved texture loading speed
- Server browser (just UI)
- Secret bookshelf UI
- Bug fixes
http://cdn.wolfire.com/blog/alpha/a40.jpg
Thanks as always for all the support! See you guys in IRC and the forums.