http://blog.wolfire.com/2009/05/overgrowth-alpha-28/
May 26th, 2009 by Jeff
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up — we are able to do this completely independently by accepting preorders for the game before it’s done!
Here are a few highlights from the source repository:
- Lots of decal fixes and improvements
- Displays key presses to debug foreign keyboards
- Cleaning up and formalizing creation and removal of entities, grouping, and undo/redo
- Combining various editor modes into an omni editor
- Some decal editor and billboard improvements
- Text editor UI
- Item browser UI
- Initial, janky animation editor UI
- Optimized console a bit
- Bug fixes
Thanks as always for all the support! See you guys in IRC and the forums.