Unified Damage Reduction calculation:
The damage reduction type effects are now unified into hit damage reduction and over time damage reduction.
"Damage reduction" will provide both "hit damage reduction" and "over time damage reduction"
The upper limit of hit damage reduction and over time damage reduction is 90%, and the hit damage reduction and over time damage reduction from all sources will be superimposed and displayed on the character panel
The following parts are affected by this change:
The "reduced damage taken per layer" provided by Endurance is changed to "add damage reduction per layer"
The "reduced damage taken" provided by Flask is changed to "add damage reduction"
The "reduced hit damage taken" provided by barriers is changed to "add hit damage reduction"
Unified calculation of damage taken
Now the damage taken from different sources is unified as addition (previously some were addition and some were multiplication, which was confusing, so this change was made)
Adjusted the projectile launch mode when the unit launching the projectile overlaps with the target unit
Fixed the calculation anomaly of some shock effects
Fixed the abnormal display of the heavy sword slashing range of the Destruction Corpse, and lowered its slashing range at high difficulty
