Adjustment of over time damage mechanism:
The basic interval of over time damage is now unified to 0.5 seconds
Aggravate: Over time damage will now deal 10% more damage after each it make damage , up to 10 times
Ignite mechanism adjustment:
Ignite now causes fire continuous damage of 70%(old is 30%) of the base fire damage per second, which lasts for 3 seconds.
Added descriptions related to over time damage
Added Relic affixes: over time damage aggravation ratio, over time damage effect speed
Added Slate affixes: over time damage aggravation ratio, over time damage effect speed
Update description:
In the past, Ignite could enjoy twice damage increase/more bonuses, one for the damage caused by Ignite and one for the damage caused by Ignite itself, which made the damage of Ignite reach a very out-of-control state, making other non-Ignite builds completely unmatched.
After this update, Ignite will only enjoy one damage bonus, and as compensation, continuous damage has also ushered in a dedicated aggravation mechanism. This may improve the current awkward positioning of over time damage.
There will be more skills, amplification slates, relics, etc. related to over time damage in the future.
Added a skip animation option to Chaos Refit
Fixed a bug where some summons' triggered effects would be considered hits by the player character
Fixed a bug where the damage more provided by Chaos Ring could stack
Fixed a bug where melee summons would sometimes behave strangely under charge amplification
