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v1.0.2

  • Fixed a bug where AI realms would sometimes forget to update their ritual policies.
  • The question mark icon in the city details screen mentions how resource yields are calculated.
  • Severe plagues run their course faster, while less deadly ones persist longer.
  • Earthquakes are, on average, more deadly.
  • AI realms are more hesitant to change their army composition.
  • AI realms are more hesitant to attack when their army reserve is small.
  • Successfully defending is more likely to prevent development loss from an attack.