WARNING – This update will most likely break your current saved game. My Apologies.
• Added a poisonous plant that shoots gas at nearby creatures and drops Wax when destroyed for making candles.
• Added craftable Candles, that can be held for portable light and placed on horizontal surfaces.
• Added a droppable silk gland when harvesting dead giant spiders. This can be crafted into string for making candles.
• Adjusted the location of the ladder in the tall towers of 2 of the Enemy Fortresses.
• Slowed the sprint speed down for the Hellhound, player and devils slightly.
• Added rare spawning Tombstones in the environment generation as locations for the New Death mob to spawn.
• Added Death (the Grim Reaper) that will spawn at night at his tombstone and vanish again when the sun comes up. Death is a neutral character and will not attack unless he is attacked. Killing Death will cause him to drop some of his bones that can be used to craft Epic items.
• Added the craftable Epic Deathbone Equipment: Pickaxe, Axe, Hammer, Trident and Armour components.
• Added a Recipe Book screen accessed via the Inventory that lists all items that can be crafted from the player’s inventory.
• Added a Time of Day and Night bar to the UI.
• Prevented Chunks exhausted of objects from regenerating new objects where there are player made objects on it to help with performance and preventing too many objects to load.
• Added a normal map to the Magicka potion liquid for the cauldrons found in Forts to give it some detail.
• Added visual damage to Rock and Ore.
• Improved the Plasma Fruit material.
• Fixed an issue with some distant model materials.
• Fixed an Issue with the Mountain Colliders.
• Fixed a bug that was causing Giant Spiders to walk on thin air.
• Fixed a bug that was causing the player’s camera to get stuck at crouch height.
• Fixed an exploit bug that occurred when the player was on a Ladder while mining it.
• Fixed a bug that allowed the player to automatically pick up their dropped items when they died.
• Fixed bugs with and Improved and Optimised the AI.
• Made various performance optimisations.
• Stopped goats from spawning on mountains, since they usually fall to their death too often or get killed by giant spiders.
• Increased the chances of Giant Spiders spawning on mountains.
• The Candle, The Landmark sign and most of the Furniture had the wrong save script on them. That has been fixed, but will break current saved games.
ATTENTION: This update will break current saves. If you are very concerned about losing your building progress, I can rescue your saved game if you upload your world’s save folder somewhere where I can download it and post the link to it in the Fallen Angel: Hell Survival community. BUT YOU NEED TO MAKE SURE YOU DO THIS BEFORE YOU LOAD AND SAVE YOUR GAME AGAIN AFTER THE GAME HAS BEEN UPDATED. Otherwise it will be too late to fix. The Fallen Angel Save Folders should be located in; [Drive Letter]:\Users[YourUserName]\My Games. You will need to send the files and folders of your current save from both the Worlds and Entity folders. Make sure they remain in that structure so that there is no mix up. Or just send me your whole Fallen Angel game folder and tell me which world name needs rescuing.
