• Fixed a problem that caused saved harvestable corpses to fall through the world when loading a saved game.
• Fixed a problem where the LOD distance card representation of an enemy fortress would be visible while the player was close to or inside the fortress when a saved game was loaded.
• Adjusted the height of the Lava trigger as it was too low.
• Fixed a footstep timing sound effect issue on the player.
• Fixed a problem on some 4 legged beasts with the landing sound happening when it should not be happening and the walking sounds not working when they should be working.
• Prevented the player from spamming crouch too fast, which can cause the camera to get stuck at the wrong height.
• Fixed a problem that was preventing Mobs from seeing and detecting building blocks.
• Optimised Building blocks with simpler materials over distance LOD’s.
• Optimised AI Enemy seeking.
• Increased the amount of Magicka given from Magicka sourced objects like Cauldrons and Magicka Wells from 50 to 100.
• Brimstone Ore Veins will now randomly catch fire in the middle of the day.
- News and updates
- Fallen Angel: Hell Survival
- Update v1.05.1
Source: Steam Community (opens in a new tab)
