Patch #9
Hello Everyone,
A bunch of players requested a way to toggle the acceptance of goods into a warehouse while it was being constructed. To address this we started work on construction phase configuration and added this control. Going forward we have a bunch of tickets of similar construction phase configuration requests which can leverage this UI flow.
We also made buildings better communicate when their entrance was out of reach. Many players got confused by the Flax Spinner's second floor entrance, and this improvement helps that situation plus any other player might hit.
Of course please consider reading the full changelog, today's patch is quite a large one.
Daniel
Lead Programmer on Whiskerwood
Changelog
v0.6.166 Patch #9
Gameplay
Warehouses under construction can be set to reject all resources until configured by player
UI
When bulldozing warehouses the lost resources preview is sorted with highest amounts first
Refund value blips when bulldozing will show (+n) instead of (-n)
Add input hint for quick elevation controls (Shift + Mousewheel to quickly change slice elevation)
Inaccessible construction entrances will display their entry positions when hovered by cursor
Bugs
Fix warehouses having stuck ‘inbound’ resources if disabled while being delivered
Fix Firetender workers indicating ‘Headed to work’ while idle.
Fix Earthworks workers indicating ‘Idle’ while performing work.
Fix Stockpile assignment UI not dismissing in some situations.
Fix deleting excess Offices removing a policy slot.
Fix Woven Cloaks not being reported consumed in statistics
Fix Whiskers repeatedly attempting to deliver to inaccessible construction sites
When manually selecting a student to assign to a school, the list is now automatically filtered for Whiskers who don’t have the taught skill/guild, yet
Assigning students to schools via the plus button will now automatically filter for Whiskers who don’t have the taught skill/guild, yet
Fix typo in description of Rebellion Fervor
The new storage capacity of Fire Tenders & Luxury Suppliers is now correctly applied to buildings in existing saves. Currently stored items above capacity are not lost.
Fix schooled Whiskers keeping old guild modifiers when changing guild
Earthworks labor now correctly applies Hard Labor thoughts
Fix spring planting quest triggering too early
Fix thoughts summary not displaying all of day’s thoughts when loading save
Crash Fixes
Fix a a crash that could happen when generating a map with many large islands
Mod API
Add ModAPI for adding new datatable rows
Add ModAPI for linking extra datatables as moddable
Add ModAPI for adding new runtime translations
Add ModAPI delegate to hook on new day starting
Add ModAPI linkage for SlotDecoratives
Fix ModAPI for construction spawning not triggering correct delegate
Acknowledgements
Thank you to r4v4g3 on Discord for pushing the limits of our ModAPI
Thank you to Lickorice on Discord for suggesting the new day hooks
Thank you to Buckminster for requesting the datatable extension tooling to allow new building mods
Thank you to ruff on Discord for debugging the construction delegate ModAPI
Thank you to RonEmpire & CaptCharlie82 on Discord for drawing attention to automatic assignment for students
Thank you to Anteprefix on Discord for reporting the murmur typo
Thank you to madbroetchen & Simply Matt & Lord Yanaek on Discord for reporting that schooled Whiskers retained old guild modifiers
Thank you to Goiaba_Rei on Discord for reporting construction pathing bug
Thank you to Gregor Pepe for reporting a crash during map generation
Thank you Fargel on Discord for reporting inconsistency in thoughts breakdown
Steam Reviews
We'd really appreciate it if you could take a moment to share your thoughts about Whiskerwood in a Steam review. Each review helps us understand what you enjoy, what you'd like to see changed, and what you'd like to see added next. It's a powerful way for you to not only share feedback with us directly but also influence what comes next in a patch. We're carefully reading through all feedback, and your opinion matters!
Official Wiki and Beginner's Guide
We have some fantastic resources to help get you started on your colony building in Whiskerwood. Check out our beginner's guide and our official community wiki page to help get you the answers you need.
We also have a compilation of tips and tricks sourced from the community to help you out right here:
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