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New Location Update! Update 0.6.0

Changes:

  • Completely redone second location from Alpha Test, new location is now available for $1250 + $100 rent (lowered from 250)
  • New day/night cycle, there is now actual night (with a moon, ooooooh)
  • Added the ability to take multiple orders at once in the second location (with the implication of adding something very soon (there is a website once you reach the second location teasing the new addition coming)
  • Made a display for the XP system (it's been secretly implemented for a while now)
  • Added a new Easter Egg in the second world (in remembrance)
  • Added new achievement for moving stores
  • Added total earned in day to ColorfulChip's Casino allowing the player to know when they reached their daily limit
  • Changed shelf upgrades having players purchase the wood ones before they get access to the metal shelves
  • Added random shuffle to the NPCs allowing for more NPC types to be shown
  • Added more NPC variations
  • Added titles to the desktop, allowing for easier navigation
  • Added new paint swatch wall

Bug Fixes:

  • Added fix for soft locked NPCS in store
  • Fixed issues with a very small change that NPCs would not come up to the counter and force the player to reload
  • Fixed some rounding issues on StatSplat
  • Fixed issues with the save/load controller that caused all data to be completely wiped
  • Fixed issue with "Day Arriving" for certain items not displaying correctly
  • Fixed issue with saving endlessly on Colorful Chip's Casino when reached max amount
  • Fixed player movement on elevations higher than base
  • Fixed NPCs sliding away from you when waiting for their order
  • Changed door opening sound to not play when the store is full and a customer wants to shop
  • Fixed issue when moving stores not saving correctly in the save/load controller

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 13744262 · public branch

    Steam updated · First observed