Changes:
- Completely redone second location from Alpha Test, new location is now available for $1250 + $100 rent (lowered from 250)
- New day/night cycle, there is now actual night (with a moon, ooooooh)
- Added the ability to take multiple orders at once in the second location (with the implication of adding something very soon (there is a website once you reach the second location teasing the new addition coming)
- Made a display for the XP system (it's been secretly implemented for a while now)
- Added a new Easter Egg in the second world (in remembrance)
- Added new achievement for moving stores
- Added total earned in day to ColorfulChip's Casino allowing the player to know when they reached their daily limit
- Changed shelf upgrades having players purchase the wood ones before they get access to the metal shelves
- Added random shuffle to the NPCs allowing for more NPC types to be shown
- Added more NPC variations
- Added titles to the desktop, allowing for easier navigation
- Added new paint swatch wall
Bug Fixes:
- Added fix for soft locked NPCS in store
- Fixed issues with a very small change that NPCs would not come up to the counter and force the player to reload
- Fixed some rounding issues on StatSplat
- Fixed issues with the save/load controller that caused all data to be completely wiped
- Fixed issue with "Day Arriving" for certain items not displaying correctly
- Fixed issue with saving endlessly on Colorful Chip's Casino when reached max amount
- Fixed player movement on elevations higher than base
- Fixed NPCs sliding away from you when waiting for their order
- Changed door opening sound to not play when the store is full and a customer wants to shop
- Fixed issue when moving stores not saving correctly in the save/load controller