Hey everyone! We’re making great strides as we approach our pre-alpha build deadline on September 13. The game is starting to feel more like a game with each update, despite the usual bugs and time crunches.Development Highlights:
Vertical Building: We’ve added ladders to help with multi-floor construction, which has simplified the process significantly.Timetables:
We’ve revamped the timetable system to three predefined schedule groups for different worker categories, which should be much easier to manage. Hiring System: Our new hiring mechanic is a gamble. You can reroll candidates for a higher cost each time, adding a fun strategic layer.New Regions:
Recreation Region: NPCs now socialize using Utility AI. They’ll soon use new social items like sofas and vending machines. Reception Region: We’re implementing a system where staff interact with reception to manage their ID cards, streamlining their daily check-ins.Gameplay Enhancements:
Category C Onboarding: We’ve simplified the onboarding process for Category C, reducing it to one region and making things more efficient. Anomaly Management: We’ve introduced a new menu for managing anomalies, complete with warnings to prevent accidental releases. Grants System: Grants now encourage players to explore different game features by offering financial rewards and logistical challenges. Experiment Handling: We’ve revamped how experiments are handled with new methodologies that affect outcomes based on your choices.Additional Features:
Case Files: We’ve developed “Casedown,” a markup language for anomaly case files that lets us display them in-game efficiently. Experiment Dynamics: We’ve shifted from random failure chances to event chances, making experiments more interactive and influenced by player decisions. We’re almost at the finish line for pre-alpha, and it’s thrilling to see everything coming together. Thanks for following along, and I hope you enjoy the new updates! Read Full Blog Post

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