
In the new version, we will complete the concluding part of Chapter 1.
A large number of terrains will be improved and refined as the story progresses.
When the crisis comes, will you be able to help the trial-opening Ramen-Dino successfully open its doors?
Over the past week and a half, we have focused on adjusting the in-game quest experience, while also making modifications to protect players' save files—this has been an arduous task.
As the fixes come to a successful conclusion, alongside the new story,
we are introducing 3 brand-new dream worlds, 5 new field bosses, 7 entirely new biomes, and a new method for calculating furniture power consumption.
Additionally, a mysterious "collaboration" event is scheduled before June.
At the same time, we will begin to gradually adjust some items that were intentionally made too easy to obtain in the Early Access phase.
We will first focus on adjusting aspects closely related to Chapter 1, such as item prices and the differences in rewards between weapons and dungeons.
Regarding the "bridge" issue that should not have existed in the Early Access version, we will resolve it by treating it as not a bridge, while still allowing players to proceed with their quests smoothly.
Get ready to travel far and wide for rare ingredients, BIGBoss Alicell!
