Calling to all Blue Nets!
Second hotfix coming for the weekend and targeting major issues you've shared with us, such as being prevented from exiting Greyskin Hall, Sade battle bonuses not unlocking despite meeting the requirements and more balancing on the bosses immunity to status effects!
Sade personal quest "Everlasting Blessing" battles bonuses now unlock when requirements are met
As always we're grateful for all suggestions and bug report you've provided. Don't hesitate to let us know if you have any additionnal feedback!
Other bugs shared are still being investigated by our team for a future hotfix but in the meantime, let's take a look at all that's been already fixed and improved!

You are now no longer stuck forever in the GREYSKIN HALL, you are finally free to leave!
PATCH NOTES 0.3.023
FIXED
Fixed Heroes Passive Skills not triggering correctly;
Passive MAYA: Nature’s Blessing skill not triggering;
Passive URZA: Passive skill not triggering;
Passive RAYDER: No feedback for the passive skill;
Passive RUFIO: Battle-Hardened not increasing his Armor;
Passive SADE: Dance of Syth not triggering secondary effects;
Passive GALA: Shield passive not triggering;
Fixed an issue with the menu in the GREYSKIN HALL that prevented the player from selecting “Talk” or “Exit”, leaving them softlocked;
Fixed GALA skills where she can now destroy her barrels with basic attacks, and the information displayed on the barrels has been improved to make it clearer;
Fixed KNEKRO not correctly triggering his ability when entering Phase 2;
Fixed combat preview leaving the direction arrows highlighted;
Fixed REVENANT not rotating correctly for the flame skill;
Fixed battle achievements for Sade’s first secondary objective bonus, now working correctly when completed in fewer than 13 rounds;
Fixed opening the bonus or pause screen disabling X2 speed and not restoring it upon returning;
Fixed archer in the third carriage during the Ostrogoth chase who can no longer be pushed;
Fixed a small white line below the page number in tutorial popup;
Fixed REVENANT “Get Over Here” chain animation and its use in melee;
Fixed in the tutorial fight against DUMAS the secondary objective’s completion and progression messages often appearing late;
Fixed taunting a taunted target now correctly switches its target;
Fixed HAGIAS Winter Pulse now dealing all its damage after throwing the Bomb, preventing double-hit issues;
Fixed an issue that could cause the player to lose input when a movement limit dialogue was triggered immediately after closing the pause menu;
Fixed an issue that allowed players to leave the initial boundary area in a very specific way;
Fixed minor visual bug at PORT STAGE;
Fixed an issue where some of VERDUN’s plants were appearing in front of the targets;
Fixed an issue that could cause the player to lose input when a movement limit dialogue was triggered immediately after closing the pause menu;
Fixed an issue that allowed players to leave the initial boundary area in a very specific way;
Fixed KNEKRO/REVENANT missions intro that can now be skipped by holding down the button;
Fixed an issue that prevented players from exiting with ESC;
Fixed a graphical issue with the movement indicators;
Fixed a graphical issue with the talent indicators;
Fixed REVENANT turning incorrectly when attacking;
Fixed REVENANT’s dogs being selected as targets for auto-attacks;
Fixed REVENANT’s dog no longer attacking empty spaces;
Fixed some deaths caused by damage-over-time effects from altered states could cause the game to freeze;
Fixed the characters in the final cutscene of the Ostrogoth pursuit appearing out of position;
Fixed some MAYA abilities graphical issues during the Ostrogoth pursuit;
Fixed cutscenes that can now be skipped correctly, there was an issue preventing some of them from being skipped;
Fixed an issue where pushing or displacing units prevented the hero menu from appearing, blocking the player from ending their turn;
Fixed an issue where players could not exit any of the INTENDANT OF VALOR'S OPTIONAL BATTLES once they entered. Since these are optional battles, players can now leave any Valor Battle at any time from the pause menu;
ADDED
Added the Conviction altered state for bosses over Immune, allowing harmful damage-over-time effects (DOTs) to affect them while remaining immune to abilities that cause loss of movement or turn control;
Added more game information now displayed in the save slots;
Added new icons to the FORGE for Forging, Upgrading, and Dismantling;
Added a new and improved Frozen effect;
Added a new expanded SAVE INFO menu by SLOT in the Main Menu;
Increased the player’s interaction range with all objectives in Map Mode;
MODIFIED & BALANCED
Modified tutorial save files now renamed to reflect the current battle, including during the tutorial.
Modified the healing score used to determine MVP to be adjusted, the value scaling has been reduced from 0.3 to 0.2, as healing was scaling too much;
Modified the Regeneration altered state as it was healing for too much;
Modified overall healing in the game that needed rebalancing because the Gentleness bonus was too strong;
Adjusted the HP and defenses of bosses with the “Conviction” altered state;
Adjusted REVENANT HP/defense to compensate for the change from the Invulnerable state to Conviction;
Adjusted specific damage-over-time effects damages for bosses;
Modified SOREN Blood Fury damage reduced from 240% to 190%;
Modified HAGIAS Winter Pulse damage reduced from 120% to 90%;
Adjusted Gentleness benefits in the general healing bonus;
Adjusted values to make the VALZEROTH encounter more challenging;
