EVENTS
Events pop up when the right conditions are met, player is given 3 choices with different benefits and harms as their outcomes. There are 6 different initial events with more to come in the future!
- Intro Event
- Solar Flares
- Worker Strike
- Tech Discovery
- Trade offer event
- High Debt Event
NEW RESEARCH OPTIONS
- [LOGIBUS LOGIC ++]: Logibus will not target random buildings anymore, they will go for the buildings that they can collect from.
- [LOGIBUS SPEED ++]: Logibus will not target random buildings anymore, they will go for the buildings that they can collect from.
- [FIRM HANDSHAKE]: Trade Agrements will earn double the amount that it used to.
- [DUMBOT DETERRENT]: Amount of Defbots we build will make Dumbot encounters more rare."

CHANGES & FIXES
- Bug fixes in the 5 year report: Net profit and revenue will be calculated better
- Asia-Pacific Electrolyser Global Project is Complete.
- Bug that disabled the Faction Criticizing is now fixed.
- Time will pause for Notification Alerts.
- Can move buildings even during War or approaching Asteroid
- New mining system : On the surface, the mechanic is the same but now it is much more reliable & bug-free.
- Mining Reward = EP + Worker, this reward is increased by +%25/50/75 for every new Mine-base built depending on the Lo/Mi/Hi selected.
- New Global Project: Lunar Gateway Global Project
- Feng Shui is effected by karma now.
- Market Automation is removed from the game, it was badly implemented and was not working as intended.
- Log entries will no longer overlap.
- The amount bar in Commodity Market no longer resets.