This adds a few new systems and rebalances rather dramatically in preparation for the upcoming skill/upgrade tree update so the game will feel more difficult in some ways but should even out on the next patch!
| NEW SYSTEMS |
Random Resource Drops
Skill and random upgrades synergise
Personal Deid Armour
Armoured Enemies
Armour shred
| AUDIO |
All Weapon Maximum SFX volume lowered
Skeletal Bombers Ticker SFX volume has been increased drastically
| Balance changes |
Significant reduction in total number of skeletons spawning at once. Has also provided for minor performance increases.
Deidsouls are now gained twice as fast
Armoured skeleton horde now appear from at rank 5/15/25 etc
Small amounts of armoured skeletons will appear at random from rank 11 onwards
Skeletal bombers now only appear from rank 10/20/30 etc
Critical Hit Chance Random Upgrade Values Decreased Was [5.5,10,17.5,33] Is now [2.5,5,10,20]
Skeleton HP gain per deid rank has doubled from 25% per rank to 50% per rank
Dodge Invincibility is now a purchasable skill and no longer a default ability.
Coin Pickup amounts reduced to original launch values. Was (10,15,25) is now (5,10,15)
Medkits base cost increased to 750 (was 500)
| Bug Fixes |
Ability shrine no longer provides abilities for 999 crowns instead of 25 Machined Parts and materials
Enemy avoidance radius has been halved (should reduce the amount of sliding into walls)
A few more Cheat spots have been patched out.
Fixed Medkits often not charging you the purchase price
