| NEW PLAYABLE CONTENT |
Oldtown Mini expansion
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1.0 The Soul cave has been added to the town
1.1 The bookstore and Oldtown Square are now connected via the Soul cave
1.2 The Upgrade shrine is now available to use within the soul cave
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Weapon Upgrade System
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1.0 The Weapon Upgrade shrine has been added
1.1 All mechanical weapons can be upgraded via the shrine
1.2 Weapon Upgrades provide bonus damage, fire rate, ammo and occasionally unique fire types
1.3 Upgraded weapons have unique retextures, particle effects, muzzle flashes and Fire SFX
1.4 Each upgrade costs 10,000 crowns
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New Miniboss Enemy Variant – The Unstable Soul
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1.0 Greatly increased base health over the Sprite miniboss
1.1 Greatly increased damage range
1.2 Uses a different damage calculation
1.4 Increased base speed
1.5 Unique particle effects
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| QOL |
All Keys lighting effect has a different colour and is significantly brighter than before
Glenburry reload animation now has an associated particle effect
Objective tracker has been added
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1.0 Simplified Objectives now display and remain on the screen
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| AI & Balancing |
Re-adjustment of Enemy AI Speeds and movements
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1.0 Enemies speed min/max brackets at ranks 5+ have all been reduced slightly
1.1 Enemies distance speed boost reduced to 300 (was 365)
1.2 The distance at which enemies lose the speed boost has been increased to 2500 (was 2000)
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Deidsprite health increased to 75000 (was 17500) due to now only spawning past rank 10
| AUDIO |
Weapon Rank Up SFX has been revamped
Jumping now has an associated activation SFX
Jump End now has an associated activation SFX
Glenburry Double Barrel Fire SFX has been revamped
Glenburry Double Barrel Reload SFX has been revamped
Webley Fire SFX has more oomph
Webley Reload SFX has been revamped
Sten (Unsilenced) Fire SFX has more oomph
Lewis Fire SFX has more oomph
Sten (Unsilenced) reload SFX revamped
KeyAmbient SFX has more sparkle
KeyPickup SFX has been revamped again
Environmental Fires now have an associated SFX
Various volume adjustments
| Bug Fixes |
Long-standing bug causing the 4th infusion slot to not fill has been fixed
Objective updates and the resource collection text now have reduced priority, ensuring weapon rank ups are always displayed and will not be overlapped
