Developer postOriginal post (opens in a new tab)

v1.1.9 is here!

Hey infinite copies of #274! This is a big change, as you can see below. I greatly improved the game in so many ways so I hope you all check it out, especially if you haven't played in a while!

-- Endless Mode 2.0! --

- Leaderboards are back now using Steam
- Score now increases with enemy kills and score gained scales by how many enemies you kill in a Dash
- Optimized tracking of DashKills

-- Custom Level 1.5! --

- The Custom Level setup screen is now simpler and better
- You can now save/load your custom levels as a preset in a physical file that you can share with others

-- Thanks ATOMFACTOR for suggesting and finding these --

- Base Dash Cooldown has been reduced from 3 to 1 second
- Minimum Dash Cooldown (from upgrades) has been reduced from 1 to 0.2 seconds
- Coins now spawn every 3.5 to 6 seconds instead of every 10 to 14 seconds and now despawn after a flat 6 seconds instead of 10 to 15 seconds
- The Tutorial has been redesined
- Fixed the Main Menu not blocking back button input when opening a menu (this would softlock the game)
- Fixed an issue where the lava on the Lava Maze DashCourse didn't sit still
- Fixed ShipTrials not giving rewards

-- Other Changes --

- The (mostly) full Settings Menu is now available in the Pause Menu
- Unity engine has been upgraded from 2022 to Unity 6
- Optimized Unity backend and rendering settings
- Fixed Settings Menu navigation bugs and graphical issues
- The parts of your ship that fly off in the Ship's Death FX now color match your ship
- Ship Color Customization has been optimized
- Fixed the ShipTrail not copying some Ship colors
- Added a spawn animation to the Player Ship
- Fixed Endless Mode powerups using the old Glow effect
- Fixed all non-glass materials in the Level Hub being made out of glass
- Fixed a bunch of other minor bugs and improved the Quality of Life of some situations.