Fixes
- Combat AI does a better job of avoiding the electrical field.
- AI opponent can't track your piece while it's invisible.
- Match ends when a Wyrm is defeated, even if more combats are queued.
- Pieces don't take damage once combat is settled, preventing the winner being left with no HP.
- AI doesn't move into trapped tiles.
- Leftover projectiles are removed after each combat.
Known Issues
- AI behaves poorly when target is behind a crevasse on the mountain arena.
- Scorpion may sometimes become unresponsive.