This is a major new release, and the first release fully integrated with Steam.
Major new features:
* Completely remove dependency on proprietary ChipWits Server and Integrate with Steam SDK instead
* Load missions from local disk instead of server, allowing the game to work without a network connection
* Save game state syncs with Steam Cloud
* Rendering of full Station West in Droog Station Map
* Mission authoring can be done in a single file per mission, instead of a separate metadata file
* Missions can be digitally signed to ensure authenticity
* Support for DLC missions (future add-ons)
* Support for Steam Workshop Missions (player-contributed), though no way for players to publish, yet
* Support for local missions in "My Documents" folder
* Official Puzzles are published as signed Steam Workshop Missions
* Mission binaries now also contain the source code for the mission, making it possible to fork missions, later
* Record steam stats on hours played for each mission
* Steam leaderboard support
* Global standings dialog, with histograms comparing your performance to other players
* Enable missions that let you go past the minimum objective criteria
* Ability to copy and paste ChipWits to the System clipboard
Improvements:
* Scroll triangle is more visible
* Remove puzzle loading scene and game loading scenes, making things snappier
* Auto refresh local missions when switching focus back to game
* Copy error messages to clipboard
* Missions can now have arbitrary completion criteria (e.g. "pick up 2 pies or zap 3 electrocrabs")
* Better handling of Esc key, including skipping prelude and skipping dialogue
* Refactored into a state machine design, to improve stability and debuggability
* Enable turning on / off music in dev mode
* Make node hit boxes larger on map screen
* Loop no longer counted against you as a chip
In try again, clicking on Workbench automatically resets
* Evaluate win condition after fuel and cycles drained, not before
* In edit mode, don't re-randomize if the mission attempt didn't succeed, unless you reload twice in a row
* Color code bars - red for failed attempt, green for successful attempt
* Use ',' for number formatting consistently
* For randomized missions, when retrying it will pick one of the failed seeds for you to try
* Improve verbiage and presentation of series dialog
* Do not set the speed back to 1X at the start of a stage
* Mission dots turn green on map when mission is completed
* Fix zooming prelude for classic missions
* Limit number of random seeds to 50
Bug Fixes:
* Fix display of UI Assistance
* Fix handling of Item dialogs
* Fix Factory Reset so clicking profile works afterwards
* Fix mission selection initial scroll position
* Refresh file on disk even if timestamp becomes earlier
* Disable play button in "try again" state
* Don't let cycles or fuel go below 0
* Fix empty program not draining cycles when looping
* Chip highlight shows you the chip currently executing instead of the one after it
* Fix multi-select issue when dragging chips
* Fix classic ChipWit animation for feel, zap
