I know it's been a while, I'm sorry!
But it's for a good reason... a new rendering system!
What that means? Well... I added a new camera to the game that allow players to walk and explore planet's surface!
Because of this, I needed to rebuild the whole rendering system of the game, and also redo many of the assets, because initially were designed for a top-down view but now you can watch them from any angle.

Also, I fully implement the vegetation system including allowing the players to evolve them and generate procedural plants and trees.

Along with this demo, there are many other changes and improvements, but I will summary them in the following release note.
I hope you enjoy this new version of the demo!
I promise that the next version will be released sooner!
New features
- New zoom adding walking level camera.
- New global minimap.
- New procedural plants.
- Added soil moisture.
- Added skeletons to creatures.
- Added multiple sizes to creatures.
- Added tile history menu. This will keep a log of what happened in the tile in the past.
Changes
- Fully changed planet mesh rendering.
- Removed evolution energy resource. Now everything works with cosmic energy.
- New diet system for creatures based on preferences.
- Added microorganism diet.
- Now, in evolution menu, when evolving a component the reverts are shown in the same menu.
- Improved objects positioning in terrain surface.
- Improved air humidity system.
- Improved creature’s leg movement.
- Improved messages and hit points visualization.
- New fighting animation for creatures.
- Reduced ring rotation and added shadow projection.
- Improved notifications menu.
- The creature evolve notification will show only once when the first evolution happens.
- An alert has been added to notify the time is paused.
- Now natural volcanoes will appear in fixed positions along continental plates boundaries.
- New skill tree based on gameplay progression.
- Simplified planet colors avoiding non-natural colors.
Bugs fixed
- Fixed showing white square instead of proper sprite on creatures.
- Fixed bug allowing to change camerazoom when evolution menus were open.
- Fixed fertile terrain requirements.
- Fixed time non resuming after some situations that were pausing it.
- Fixed bug allow to zoom to early during camera tutorial.
- Fixed blurry skill tree screen.
