Hey, everyone, the largest patch in BloodRush history is here! Four new Talents replacing the Clockwork tree, and reworks for the Sloth sin and the Shattered Blade!
New Features

Clockwork + Saturn
Clockwork: Weapon damage applies Doom. After 4 seconds without taking damage, Doom activates, dealing damage equal to Doom. Doom caps at 20;

Blacksun: Stunning enemies activates Doom;

Saturn: For every 6 kills against doomed enemies, receive a Ring that activates Doom on contact and negates one instance of damage. You may have up to 3 rings;

Timeless: Doomed enemies are Executable when their Doom takes over their Blood. You can only Execute doomed enemies;

Sloth Sin: On hitting a Parry or Deflect, trigger Ardor S. At Ardor S, any basic weapon attack spends Ardor to stun enemies proportionally to their damage. Death's Door lasts 10 extra seconds;

Shattered Blade: Regular attacks deal damage in Doom. Blade Arts deal double damage.

Balance Adjustments
Cassius IV's maximum Blood has been increased to 550 (was 450);
Cassius IV's action cooldown has been decreased to 0.8s (was 1s);
Cassius IV's stuns to Revolt (become immune to stun) has been decreased to 2 (was 3);
Wind Dragon's knockback damage has been increased to 20 (was 12);
Crimson and Scarlet's Blood limit has been increased to 50% (was 40%);
Ephemerality, Heartbeat and Exorcism's difficulty scaling have been decreased;
Fixes
Reduced chance of Reaper attacking even while dead (still investigating this bug);
Fixed Cassius IV's death voicelines;
Thank you for all the support. Please, leave a Steam review if you can!
Have a good week!
-Dan
