Hi guys!
I just pushed a quick update to the demo, nothing major.
The first few passageways of the intro cave were pretty confusing. Anytime I showed someone the game they would walk right past the entrance to the next area and get turned around.
Not ideal, since the next part was the COOOOOOL part.
I reworked this area and made it much more open and pretty, which in turn is much nicer to test out abilities when someone is first learning the game. I also use it to introduce the character of the "Dragon" briefly, giving a subtle, yet incomplete hint of his nature.
Nothing else that is major this time, my time in Veil is spent fleshing out unfinished parts after all. Enjoy!