Revision:
Fixed bugs related to mission guidance
Adjust character model and tree model scale
Adjust the values of some monsters and equipment
Added new component:
Bonfire component
Trigger the event of gathering every night, every night at 21~23:00, the residents of the colony will gather around the bonfire to chat and dance

New feature added:
Colony Management Function
Invite colony residents to join and arrange their specific jobs, you can either force assign jobs or let NPCs choose their own according to their own characteristics
Added event:
The caravan visits
Added the Caravan event, after the 3rd day of the game, the caravan will arrive at the colony every 5 days to provide trading services.

