The menu UIs got a big refresh in this update. Here's a couple screenshots:



We also added notes scattered throughout the levels to expand the story a bit. There's probably some stuff that I've missed since we've had over 80 commits to the project repo since the last release, but here's some highlights:
Refreshed look of various screens like settings, level selection, map details, pause menu, and loading screen
Added notes throughout the levels that you can discover and re-read on a new Notes screen off the main menu
Made alternate spawn locations unlockable by finding them first
Fixed some mantling bugs that prevented it from triggering on first jump
Added a sound effect when the player mantles over ledges
Made ! and ? icons above enemies temporarily show even if they're not currently marked
Added some feedback when for what enemy you are currently marking and show marking progress
Fixed a bug where marks would lag behind enemy heads
Added more blood and fixed issue preventing blood particles from printing more than one decal on the environment
Added some gibs to particle when chopping limbs
Changed main menu song (bonus points if you know where this song is from)
Fixed a bug where scoping in and out of the sniper rifle rapidly would reset fog density to zero, turning the scene completely white
