Greetings Fellow Dwarves!
We are happy to announce that tonight we are releasing our newest QoL Update for Orebound!
Today's highlights focus on:
Gamewide sfx and vfx improvements for destroying objects with the build hammer
Elevators now remove voxel terrain
Explosives now have a mode to clear ore veins
Many bug fixes and QoL improvements



The list of changes includes:
Finally, fixed the disappearing grass bug!
When the aircraft approaches and clears foliage away, it only removes blocking trees.
Plunger and mountain vaporiser can now switch mode with x between leaving ores and destroying ores.
Looking at a placed plunger will tell you what its destroy mode is.
Hooked up demo charge and dynamite will leave or remove ores base on the plunger it is connect to.
New decorative ingots for compacted coal and steel
Elevators will remove voxels when placed
Fixed not being able to destroy engraved wood chairs
Fixed elevator screen going off in multiplayer when someone steps off the elevator but another player is still on
Fixed shovel not destroying cave foliage
Picking up resources that are right next to each other will give you both resources
Added unique destruction SFX to all 250+ placeable buildings from the build hammer
Added unique destruction VFX to all 250+ placeable buildings from the build hammer
Variations include Wood, Stone, Metal & machine effects on destruction
New unique destruction sfx's for flags, decorative ingots stone buildings, wood buildings, signs and banners/flags
Added sound improvements for talking dwarves in the citadel
Added citadel sounds for dwarves using screwdrivers and wrenches
Added sounds for the dwarf chopping meat
Added sound for the dwarfs placing their beer back down
Improved Fire sounds for braziers in the citadel
Improved Lava sounds for the lava pits in the citadel
Improved the sound radius of the guitar playing dwarf
When switching mode for explosives, you now get a notification "Explosion type, destroy ores" or "Explosion type, leave ores"
Added a dwarf drinking alcohol onto the anvil
New ingots are now in the build menu
Can't put big drills on small deposits
Shovel doesn't make grunt sound on use
Fixed destruction outline being the wrong way for the wood roof corner. This has required changing the pivot on the mesh for the building, so these may be facing the wrong way on your saves and need replacing
Fixed water pumps consuming coal even if they are off
Fixed plunger and mountain vaporiser not saving their destroy ore state on game save and reload
Dwarf on the anvil near the guitar dwarf in the citadel has a slightly better animation for their left hand, which is now on their lap.
