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Weekly Update #22

Not gonna bore you all with a long one, just know that things are going.

FUNG - Changelog:

  • Tool edit dialog improved, adds custom options for bridge parts
  • Show Phys object start velocity as an arrow in play mode
  • Add trigger effect for losing a level
  • Option for level to be played without FUNG running
  • [REDACTED] AI and weapons finished
  • Relink all bridge parts at level start, with new point constraint math for more consistency
  • Fix shift-moving levels breaking on secret chapters
  • Show trigger groups on triggers in edit mode
  • Add hidden PoIs, can be unhidden by other PoIs
  • Don't show tool options in sublevels, they share the top level tools
  • Fix misaligned level image in menu
  • Add water counter to water dropper

Have a Merry Christmas, everyone!

- George