Things were busy in the last month! In addition to some updates to the primary game, Realms & Ruins: Abencor was accepted to an indie developer contest at a local retro gaming convention. I only had a short time to throw together a demo, but I got it done. I had lots of great feedback, made some local connections and had a ton of fun.
There was some miscommunication for the actual contest and I got an email back from the organizer that the judges didn't judge all the contestants! I had a great time either way and will be taking the feedback I got and incorporating it into the game. All of this months updates are below!
Main Build
- 6 new underwater creatures created, statted and animated
- change default location of hp/mp bar (still draggable)
- Completed new map in water biome
- Updated behavior, stats and loot tables of 15 creatures
- Create a vault/storage system.
- Placed vault NPC's and buildings in every major town (culceth, mandora, ivywood)
- Difficulty adjustment for catacomb enemies - reduce strength of entry level enemies
Demo Build (not publicly available at the moment, and I will integrate this into the main game)
- Created multiple snow and ice related tiles
- Created frost cave dungeon
- Scripted puzzles for frost cave
- Created, statted and animated 8 new creatures related to the frost cave
- Added music for frost cave, including music for the boss encounter
- Created 3 unique items found in the frost cave (secrets abound!)
- Scripted and tested AOE components of a fireball wand
- Created mana potion and scripted functionality
- Scripted boss encounter for frost cave/demo dungeon
- Scripted resistances related to wearing frost armor
- Scripted on-hit special effects for enemies in cave
- Added snow
Back to work and I'll post another update sometime in August!
