Save & Continue — Mid-run progress now auto-saves! You can use "Continue" or "New Game" in the main menu. Note: the save file is automatically deleted upon victory.
Bounty Carts — Special gold enemies will now spawn at specific kill milestones (11, 31, 61…). They feature a distinct gold mist, a bright glow, and magic circle VFX. They have higher HP but offer much bigger rewards.
Final Boss Overhaul — Added a blue shield effect while the tank is being built, and lightning VFX during the last two phases. The shield now freezes mid-animation, and lightning correctly follows the boss when it moves.
Tower Kill Milestones — In addition to damage bonuses at 100/200/500/1000 kills, each milestone tier now also adds +20% fire rate (up to a maximum of +80%).
Improvements
Visual polish for smoother fog-of-war edges.
Improved scout and tower placement reveal mechanics.
Better visibility for tower HP bars, sell & restore actions, and the build picker.
Enhanced highlights for traps.
Bug Fixes
Fixed Final Boss shield VFX being anchored to the build site (previously it was invisible or spawned in the wrong position).
Fixed an issue where holding a tower placement preview in front of a moving boss spawned fake ruin debris.
Fixed save/load functionality for the wave state and build-safe VFX references.
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.