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Release v2

New Features & Content

  • Save & Continue — Mid-run progress now auto-saves! You can use "Continue" or "New Game" in the main menu. Note: the save file is automatically deleted upon victory.
  • Bounty Carts — Special gold enemies will now spawn at specific kill milestones (11, 31, 61…). They feature a distinct gold mist, a bright glow, and magic circle VFX. They have higher HP but offer much bigger rewards.
  • Final Boss Overhaul — Added a blue shield effect while the tank is being built, and lightning VFX during the last two phases. The shield now freezes mid-animation, and lightning correctly follows the boss when it moves.
  • Tower Kill Milestones — In addition to damage bonuses at 100/200/500/1000 kills, each milestone tier now also adds +20% fire rate (up to a maximum of +80%).

Improvements

  • Visual polish for smoother fog-of-war edges.
  • Improved scout and tower placement reveal mechanics.
  • Better visibility for tower HP bars, sell & restore actions, and the build picker.
  • Enhanced highlights for traps.

Bug Fixes

  • Fixed Final Boss shield VFX being anchored to the build site (previously it was invisible or spawned in the wrong position).
  • Fixed an issue where holding a tower placement preview in front of a moving boss spawned fake ruin debris.
  • Fixed save/load functionality for the wave state and build-safe VFX references.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 24256223 · public branch

    Steam updated · First observed