NEW:
Large Map: The Mall, 4 Ghost Rooms. 150+ interactions.
Revamped Spirit Box UI.
2 more spirit box questions. (Plus new voice lines)
Added speech recognition for the Spirit Box.
The Diner now has Scripted UV spawns on Dining Side A & B.
Added onto the Category 4 Ability/Special Event.
The Poltergeist can now repeat it's Ability.
Tweaked Kuntilanak Ability Trigger rates.
Some UI Tweaks & Additions.
Added a "NOTICES" pop up to the Safe House's Main Screen.
Added a Case Number & location pop up each time you start an investigation.
Added a 'Snappy' movement setting in Gameplay settings. make's the Player Character more responsive to input.
Added an option to fully disable Mouse Smoothing.
Increased Minimum mouse smoothing value + changed the default.
Changed how mouse smoothing value is displayed to be less confusing.
UV Prints left by Tall Ghosts should now be more easily differentiated.
MINOR:
You can no longer jump while crouching.
You can no longer crouch while jumping.
Stamina now only gets consumed if you are at or above the Sprinting Speed. Walking into an object, or changing directions will no longer consume stamina.
Added a small stamina regen delay, to prevent Infinite Sprint when Bunny Hopping.
Several Memory Optimizations.
Removed some unnecessary / outdated Spirit Box, ghost, and player Code.
FIXES:
Fixed an issue where one of the Sink Interactions did not have Captions when interacted with.
I have plans to add more interactions to the map, as well as more detail (Air vents, cables, etc.) but I didn't want to delay the release any longer.
Expect V0.10.1 to bring in ~10 more interactions to The Mall, improvements to the Restroom on the Ghost Ship, and an in-investigation Tutorial Mode.
I'm also experimenting with Steam's input API for Controller Support (since other methods I've tried haven't worked very well) and Steam Achievements.
May be later than V0.10.1 for those, though.
