Latest Patch Notes:
v0.3(674)
OPTIONS:
* Fixed stuck volume control
UI General:
* Alt Tab does not break game
* Allow skipping of Splash Screen on second play
* Sound off and pause when game looses focus
In Race
* Paused screen defaults selection to restart race
* Colliders fixed Colosseum, Bay Town, Crystal Palace, Cliff Top GP
* Bridge collider fixed (Splash Wave)
* Race complete does not stick with car
* AI does not crash on race complete
* Crash Cam no longer goes under the track sometimes
Pretty Stuff
* Additional animation added to Splash Wave
* Additional SFX added to Cliffs End and Skull Island
* Added missing drivers
Difficulty/ AI
* Reduction in amount and Severity of AI overtaking in corners
* Tuning to collision severity
* Award of stars revised based on selected difficulty
* Car weight and stability increased
* Timer extended Bay Town
APPLIED but NOT confirmed :
* Steam Deck saves transferring to PC and visa versa
Additional Changes:
* Adjusted UI elements
* Adjusted bloom to make text more readable, and more impact on 3D sources (Modern GFX mode)
* Fixed crash cam glitch
* Removed exploding player on restart
* Fixed levitating AI car Glitch
* UI accept/ cancel resized as too small (menu)
* Car Ahead/ Behind moved up- race Canvas so as not to obstruct view
* Adjustment made to crash initialisation
* Analogue throttle restored
* Slip Stream Power Reduced
* Fix to Triassic Park event collider
* Reduced comparative volume of 3D ambient SFX
* Improved AI avoidance
* Fixed AI power bug
* Fix in for external events (Triassic Cove)
* Adjusted Ambient sound
* Fixed miss Auto/ Manual Gear Select
* Fixed path finding - Crystal Palace and Indie GP
* Fix to Gladiator materials
* Fix to AI power application
Working on:
* Switching Resolution/ V-sync requires restart to apply
* Unable to cancel unwanted resolution settings
* Add controller layouts to options
