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PATCH #2

Patch #2 is now live.

This one brings a mix of performance improvements, gameplay updates, and a lot of fixes across different systems. As always, thanks for all the feedback so far. It really helped us decide what to focus on next.

Features & Improvements

• Improved memory usage in the shop

• Added option to start a solo cozy home-only game

• Improved save system performance

Especially when overwriting existing saves, which should reduce autosave stutters

Player progression UI performance improvement

Sandbox & Gameplay

• Added option to toggle automatic incoming orders

• Added option to manually spawn customer groups using the bell

• Added hover feedback to the bell

• Added autosave option in the player apartment

• Added ability to pin a blueprint in the assembly dish selection screen

• World space pings no longer show when the player is not looking at them

• Updated customer behavior

New groups now appear when there are no active orders

• Adjusted maximum height of ingredients that can be placed on a pan

Dish Rating Changes

We made adjustments to how dish ratings are calculated and displayed:

• Missed

• Poor

• Decent

Decent+ for meeting at least 2 preferences

• Good

Good+ for meeting at least 2 preferences

• Excellent

Excellent+ for meeting at least 2 preferences

• Perfect

Perfect+ for meeting at least 2 preferences

• Masterpiece for meeting at least 4 preferences

Fixes

• Fixed issues with the Spicy tag on assembly plates

• Fixed order queuing issues

• Fixed pouring liquids from carton spawners into smaller containers

• Fixed incorrect thermal tags appearing in blueprint simulations

• Fixed loose product visuals in containers

• Fixed Golden Fried Seafood recipe flow

• Fixed Nuts and Grains tag not appearing when coming from seasonings

• Fixed flip interaction showing on non-flippable ingredients

• Improved colliders for multiple ingredients and portions

• Fixed liquid level visualization in spawners on clients and after loading

• Fixed yellow zucchini collider and spawner behavior

• Fixed banana interaction issues

Added proper spill color, flipping, and updated spawner label

Performance & Network

Minor network performance improvements for ingredients

Minor network performance improvements for audio

Improved performance for pickable objects

Reduced network load in several systems

Improved network usage for order data

Other Changes

• GN containers no longer move toward hands when inserting ingredients

• Adjusted interaction logic for handheld blender with pots

• Optimized tutorial screenshots

Reduced file sizes and reorganized assets

• Reduced VRam Usage

There are also a lot of smaller fixes and improvements in this patch.

Let us know how it feels and if anything still acts off. We’re reading everything and will keep improving things step by step.

More updates coming soon

Big Cheese Studio