Patch #2 is now live.
This one brings a mix of performance improvements, gameplay updates, and a lot of fixes across different systems. As always, thanks for all the feedback so far. It really helped us decide what to focus on next.
Features & Improvements
• Improved memory usage in the shop
• Added option to start a solo cozy home-only game
• Improved save system performance
Especially when overwriting existing saves, which should reduce autosave stutters
Player progression UI performance improvement
Sandbox & Gameplay
• Added option to toggle automatic incoming orders
• Added option to manually spawn customer groups using the bell
• Added hover feedback to the bell
• Added autosave option in the player apartment
• Added ability to pin a blueprint in the assembly dish selection screen
• World space pings no longer show when the player is not looking at them
• Updated customer behavior
New groups now appear when there are no active orders
• Adjusted maximum height of ingredients that can be placed on a pan
Dish Rating Changes
We made adjustments to how dish ratings are calculated and displayed:
• Missed
• Poor
• Decent
Decent+ for meeting at least 2 preferences
• Good
Good+ for meeting at least 2 preferences
• Excellent
Excellent+ for meeting at least 2 preferences
• Perfect
Perfect+ for meeting at least 2 preferences
• Masterpiece for meeting at least 4 preferences
Fixes
• Fixed issues with the Spicy tag on assembly plates
• Fixed order queuing issues
• Fixed pouring liquids from carton spawners into smaller containers
• Fixed incorrect thermal tags appearing in blueprint simulations
• Fixed loose product visuals in containers
• Fixed Golden Fried Seafood recipe flow
• Fixed Nuts and Grains tag not appearing when coming from seasonings
• Fixed flip interaction showing on non-flippable ingredients
• Improved colliders for multiple ingredients and portions
• Fixed liquid level visualization in spawners on clients and after loading
• Fixed yellow zucchini collider and spawner behavior
• Fixed banana interaction issues
Added proper spill color, flipping, and updated spawner label
Performance & Network
Minor network performance improvements for ingredients
Minor network performance improvements for audio
Improved performance for pickable objects
Reduced network load in several systems
Improved network usage for order data
Other Changes
• GN containers no longer move toward hands when inserting ingredients
• Adjusted interaction logic for handheld blender with pots
• Optimized tutorial screenshots
Reduced file sizes and reorganized assets
• Reduced VRam Usage
There are also a lot of smaller fixes and improvements in this patch.
Let us know how it feels and if anything still acts off. We’re reading everything and will keep improving things step by step.
More updates coming soon
Big Cheese Studio