v2.0.0 - THE BIG UPDATE
Added Rules and Terms that must be agreed to in order to play. No more trolling allowed!
Added a public matchmaking ban system.
Added Baby Mode, which is the same as Standard mode except nobody risks losing a Doodlemon!
Added description popups to all matchmaking option buttons
Added marker of current matchmaking gamemode and polling that tells you if someone is waiting for another gamemode so you can swap to where you can choose if you want to wait or play the other mode.
Added Streamer Mode! Hides all rival Doodlemon by default, and activates a secondary window that can be used to manually approve them to show on screen
Used monsters are now translucent until they become ready again.
Fixed issue with inputting Japanese characters into the inputs
Fixed bug where combat can not handle a Doodlemon leveling up two times from one xp gain
Starter variants are tagged and, when Food-ified, are queued for deletion rather than added to the wilderness.
On automatic avatar assignment, starter variants are now only set as the avatar if there is no other option
Prevent ability to use your own thank code
Added 出太郎 dice set and palette
Added かずみんみ dice set and palette
Updated the website (which is technically part of the server)
Prevented duplicate image submission due to bad network connection
Reworked the Ooze Farm and the Racetrack. Both now have a 24 hour cooldown and give you 1 resource per level.
Save stabilizer setting between sessions
Fixed undo/redo/fill tool bugs causing missed states
Fixed drawing bugs with high stabilizer value
Fixed bug with fast movements off the edge of the canvas not fully completing the line
Fixed dice text not having the correct outline color
Added the "Say goodbye to {Doodlemon}" animation from the demo to main duel
Added SFX to store buy buttons
Fixed duel tie SFX not being hooked up to volume control
Fixed error popup styling when theme is applied
Removed in-app purchases store
Happy Doodling!
AuWiMo
