More building. More driving. More things falling apart.
We've spent a lot of time taking Cart Legends apart and putting it back together. Sometimes on purpose. This update focuses on cart physics, damage and weapon balance. We've also added a builder tutorial and more places to put your creations to the test.
Physics, damage and weapon balance
We've reworked cart physics, from collisions and breakable parts to wheels and moving mechanisms. We've also reduced the work needed to handle several carts crashing and breaking apart in the same space.
Cannons, hammers, saws, flamethrowers and shields have also had a balance pass, including damage, durability and energy use. The aim is to give each weapon a clearer role and make the choices in your build matter. Saws and flamethrowers have their own sound effects, too. This is an initial balance pass, and your battles will help us decide what needs adjusting next.

A builder that explains itself
There is now an animated tutorial in Garage → Rules. It walks through getting your first cart moving, connecting parts, choosing wheels and suspension, understanding crystals, and using weapons, shields and gadgets. You can jump between lessons and return to your build whenever you're ready.
We've also made the interface easier to read and added useful part statistics on hover. Carts can now use up to 200 parts and four headlights. Before a Test Drive, clearer checks flag missing connections and uneven weight. Select an item to highlight the affected parts or the whole cart. You can still test-drive a cart with handling warnings, but you'll need to fix missing essentials first.

Mad Racers: a 20 km race
Mad Racers takes you on a 20 km route across water, through giant forests, mountains and caves, and into a city high above the ground. Bring something you trust to survive the journey. Or something you really want to see break.
The course is playable, but its scenery still uses placeholder assets. You can try the full route while we keep working on its final look.

More room for a Test Drive
The Test Drive area has grown into a network of islands, with connecting roads, a long straight and more space to experiment around the proving yard. It's a place to try your steering, suspension, gadgets and questionable engineering before heading into a race or a fight.
This area also uses placeholder scenery. We're still working on the scenery for both maps.

Loading screens and staying with your friends
We've added new loading artwork for the arenas, Mad Racers and Test Drive, and worked on the transition from loading into play. Multiplayer rounds wait for the participating players and their carts to be ready before starting.
After finishing a race, you can spectate the remaining players, close and reopen the results, and return to the same lobby for another round. Back to Lobby and Exit to Menu are separate options, so it's clearer whether you're staying with the group or leaving the session.
We've updated arena scenery and sound, made scores easier to read, and added effects for crystals forming and being collected. We've tidied up tyre trails and camera behaviour, added a framerate display on F2, and protected unsaved builder edits when a Steam invitation arrives.

Tell us when something breaks
You can now use Report a Bug from the menus, including the pause menu while playing. Add a short description and the report includes your cart configuration, build version and relevant game logs to help us reproduce the problem.
Cart Legends is still an early Playtest. Try a strange build, take it for a drive, and let us know how it feels. Your feedback helps shape what we work on next.
Join the free Playtest and wishlist on Steam
Share your builds and feedback on Discord
Learn more about Cart Legends
See you on the track!
