This is the first Trans Ops Beta update on Steam v0.740136.
It covers everything since dedicated servers went up — lobby, profiles, grenades, spectate, gas, maps, controller, VOIP. A lot of this was patched more than once until it stuck. This is the version you are playing now. When you read through you will see why it took one person who is learning as they go 3 months to complete. See ya in game!
Highlights
Dedicated servers, with a ServerConfig.ini for lobby type and server settings
Character select, player profiles, stats, MVP card, and leaderboard rebuilt for multiplayer
Return to lobby after a match without dumping the session
Grenades spawn, collide, and destroy correctly (including gas grenades on round reset)
Spectate: cycle limit, guns no longer sitting at feet, killer cam lock
Last Man Standing gas
End-round / end-match announcer (win, loss, draw, flawless)
Lobby VOIP meters, team chat, match info (I), host/mod, admin lock
Controller cursor in menus/lobby, remappable binds, invert option
Last loadout saved; loadout menu on character select
Dedicated servers
Dedicated servers
Custom ServerConfig.ini for dedi settings
Lobby type driven by that config
Rotation, Mode Voting, and UserPicks lobby on the dedicated server
Characters, profiles, stats
Character select recoded so it works in single player and stores each player's pick in multiplayer
Player profiles tied to the same player-controller flow
In-match stats saved to player state and synced to the profile
Playtime tracking and display
MVP card uses saved profile stats
In-game leaderboard is live but still in testing while I regulate how points land
Profile card and Match menu button on the server browser
Mini profile / slide card (font, layout, lobby player data)
Rank icon on the lobby player row
Click a player name in the lobby for options


Lobby and sessions
Return to lobby after a match
Lobby type reload when you come back
All players go through lobby init (no one skipped)
Press I for match info when settings are set
Match info map updates for real maps (not leftover "dev level" names)
Tab session details, maps, mode, and session names
Double-click to join a lobby
Lobby name no longer clears after you set it
Host / moderator rules, including after seamless travel
Team chat
Team join / leave balancing
Team-switch alerts
Clan match settings cleaned up
Saved lobby match settings persist when you go back to edit
Admin password and lock match settings
Admin pass on in-game menu for lobby return
Player list: rows are buttons, options tagged to the row, list expand, locked border
Voice
Voice activity meter on each lobby player row
VOIP starts with the lobby player controller
VOIP volume in Settings
Controller
Left stick as mouse in menus and lobby
R2 = left click, L2 = right click in menus and lobby
Key remapping for controller
Invert option in Settings
Pause menu no longer eats input
Enable / disable menu cursor
Combat, weapons, spectate
Grenade throw / spawn glitch
Grenade collision
Grenade destroy on round / match reset (rewritten)
Gas grenades destroyed on reset
Last Man Standing gas
LMS gas guide collision
Missiles: SFX, concurrency, echo; solid on impact
Scope no longer stuck on screen
Flash in scopes on select weapons
Force stop aiming
Character line-trace / collision (hitreg)
Spectate cycle search limit
Spectate weapons no longer at the character's feet
AK-105 / weapon teardown no longer crashes the server
Last loadout saved every session
Loadout menu on character select


Announcer
Team switch cue
End round: Victory, You lose, Draw
End match: Flawless Victory, or a random win line; loss line for the other team
HUD and score
Player score, player icons, scoreboard dead tint (team elim / search and destroy)
HUD sizing / border
Trans Arena arena scoreboard
Maps
Binary Market Court: tower, ladder, interior, collisions, scaling, textures, antique ship / rec area
Camp Confusion: railing collision, spots, missiles
Identity Crisis: blue warehouse ladder
Dioecious Forest: collision, shadows, lighting
Mausoleum dead-names glitch
Highrise — still not in the build




Coming next
None of this is in tonight's build. It is teaser to what I am actually doing next.
Demolition Game Mode — We have search and destroy currently, adding classic demo where both sides can plant/disarm
Steam leaderboards — in-game board stays in testing until points are regulated; then those scores go up to Steam
Weapons — wall clip, optics in first person, tracers on hot rounds, wind on drop, reload animations per gun
Operators — custom characters, smoother anims, taunts / dances / moves
Vaulting System — Able to climb any wall within height limit; possible lip scaling if all goes as planned
Cover System — Basic get-down-behind-something animation. Locking to short walls or barriers, able to shoot from cover
Proximity mics in the match (lobby stays global)
Full gamepad UI — real focus, not a fake mouse cursor
Highrise current level under construction coming to the rotation
Under the hood
Menus cleaned up
Lobby / match-settings warning spam reduced
Cook / output log cleanup
Thanks for playing the beta. If something is still wrong, say which map and mode. Join our discord to be able to chat with us live while playing! https://discord.gg/S5BzzeryKT