Back to testing! I didn't get done as much as I wanted to but, I'm glad the things I did get done are working. Been a busy month, I did take 2 weeks off from coding. After that 2 weeks I tried to sit and code whenever I got the chance, but life had other plans of course.
I wasn't able to start working on the Demolition Game Mode for Binary Market Court but the Map is still in this update. I decent amount of time was spent on bug fixes and rebuilding the Lobby code, getting it ready for dedicated servers.
Below are the changes.
- Map added for testing in Lobby Sessions - Binary Market Court
This map is in a RAW State, to allow the ability to fully edit scale and structures. You may experience lag and glitches. Please keep this in mind while playing.
- Gas on LMS replication updated.
- Last man stand score board fixed.
- Fix spectate ALL on LMS and FFA
- Gate on camp conf not replicating when a user joins late fixed.
- Missiles destroy on impact fix
- IDC fix electric hub building able to see through back and right wall on maps its used.
- Fixed spawns on all versions of Airport
- Gas grenades destroying on rounds fix
- Character Select loading fluky? * changed to update every 5 sec.
- Disable custom char for now. enable shuffle character.
- Fix match timer messing up on plant and explode for SAD.
- Lobby Type rebuild, the ability to create a User Selection Lobby - Host picks map and mode, Voting Lobby - All Users Vote on which mode to play (code randomly picks the map) and Rotation Medley - A preset list of a assortment of maps and modes.
and a ton of behind the scenes coding cleaned up or change.