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Demo Patch Update 0.2

Balance

  • “Ensnare,” “Mind Break,” and “Grass Bomb” now each apply a single rather than a double debuff.
  • Adjusted enemies’ evasion rate massively down. Most were 5% before the change. Now, early game enemies are in the 0-2% range, with most in the 0-1% range.
  • Adjusted enemies’ hit rates up. Most early game enemies were around 95% before. Now the average is around 98%.
  • Adjusted Elia’s hit rate down 2%, but her evasion and critical rates up 1% each.
  • Adjusted Donovan’s hit rate 4% up.
  • Reduced Verren’s hit rate 1% up.
  • Weapons now increase hit rate. Hit rate from weapons increases as the player obtains more advanced weapons.
  • Footwear armor now increases evasion. Evasion from footwear increases as the player obtains more advanced armor.

Feedback

  • The bestiary will now remember your last selection within the context of a play session.

Bugs

  • Fixed a tile passability bug involving tree bases in Benello and the Mishil Capital.
  • Fixed a broken tree image in Benello.
  • Fixed a bug where the ability for the “Malformed Subroutine” emblem didn’t work. Gave the emblem a brand new ability.