Developer postOriginal post (opens in a new tab)

Bonus Patch

  • Made some adjustments to the creature's AI, to make it more consistent
  • Fixed an issue where the creature couldn't move, despite being in the dark
  • Fixed an issue with the creature's navmesh, which allowed the player to occasionally push it around

If you find any bugs, please let me know in the discussions! I try my best to playtest, but I'm only a one person dev team, so I can't catch everything, thank you for the support!

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 12255637 · public branch

    Steam updated · First observed