Developer postOriginal post (opens in a new tab)

Rolling Patch Notes

After several weeks of daily hotfixes and patches, I feel like the game is in a really stable place right now at version 1.2. If more issues / balancing is needed, I'll update the patch notes here for players.

Thank you for enjoying Gorgon Shield, for all your positive reviws, and most of all for your patience while I ironed out the bugs!

v 1.2.0.0:

⦁ Fixed missing achievements for winning the game with Rogues and Valkyries and doing 1000 points of damage
⦁ Fixed bug where slowed enemies did not take critical hit damage

v 1.1.11

⦁ Improved framerate performance of sky shader on title screen
⦁ Removed 'Shield take no damage' quest if party has 4 heroes
⦁ Added 'Loot' icon on character portraits in the Tower Shops. This little blue icon will show you how many loot items each hero has.
⦁ Increased maximum stat caps for all stats from 30 to 40
⦁ Removed 'Power' upgrade on Haste power as it does nothing.

v 1.1.9 - 1.1.10

⦁ Added multiple windowed screen resolution options
⦁ Heroes now get new loot options every time they level up
⦁ Improved sky shader performance during tower runs
⦁ Fixed a bug where high level loot prefixes could crash the game
⦁ Updated Labyrinth Map 6 and 13 to add missing dungeon keys
⦁ Improved game translations

v 1.1.6 - 1.1.8:

⦁ Fixed MAJOR issue with lighting in the game ( blue sky not appearing, tower lighting looking all wrong etc)!
⦁ Fixed a bug where the Rune Panel on Boss Levels could get stuck in an infinite loop under certain conditions
⦁ Fixed a bug where the Loot Panel when levelling up could cause the game to unpause
⦁ Fixed a bug where the game could stall after closing the Loot panel
⦁ Fixed a bug where characters could not be selected on the Choose Equipment Screen
⦁ Fixed a level freeze bug
⦁ Changed Stun Effect on the shield as the old effect was potentially crashing some machines.
⦁ If you reach the Tower Guardian Level with "Labyrinths Off" setting, you will now gain a free level up before the fight
⦁ Updated Godot version to 4.3RC2, this should improve stability
⦁ Improved game translations

v 1.1.3-1.1.5:

  • New Graphics option to limit FPS to 60fps or unlimited. (60fs will be on by default)
  • Any runes gained on a tower run will now be recovered if your game crashes during the run
  • Traps now do less damage in the Labyrinth
  • Finding the exit in a Labyrinth now triggers an automatic free Level Up for one of your herores
  • Improved text translations
  • Updated build of Godot Engine to 4.3RC2

v 1.1.2

  • Heroes can now be named! These names are attached to a hero colour. So if you name your green hero "Conan", all future green heroes will be known as Conan until you change it or reset the hero names.
  • Improved performance and stability ( more potential crash fixes!)
  • Fixed a bug where you would go straight to the Labyrinth from any prison, even if you were nowhere near the Tower Guardian
  • Fixed a bug where no matter what tower you clicked, the left tower would fall
  • Improved text translations

v 1.1.0

  • MAJOR - If your game crashes during a run, when you next reload the game, you will receive all the gold you lost during the run
  • Loot quality now scales with the TOWER LEVEL instead of your heroes' character levels. This means low level heroes can still find great gear higher in the tower.
  • If you kill a monster with 1 second left on the clock, no XP will be gained (was causing some issues)
  • Fixed some text bugs and improved game stability

Updates v 1.0.3

  • Removed 60FPS frame rate cap
  • Added an option in the Settings / Gameplay tab to skip Labyrinths if the player wishes to
  • Sound now turns off when you minimize the game window
  • Translation updates

Fixes

  • MAJOR - Fixed a crash where your fourth hero (Yellow) would not attack, and cause a crash
  • Fixed a bug where the game could stall if the Quest Reward Panel appeared when you were levelling up
  • Fixed a bug where hero positions could glitch out when new heroes joined the party during the run
  • Fixed a bug where the game could stall if the Quest Reward Panel appeared when you were levelling up

Changes

  • Increased maximum character level to 99
  • Unlocked the Prison option on the doorway levels
  • Removed heroes joining the run when you first unlock slots - this is causing some crashes I suspect. You will now unlock a second slot, and on your next run, you can choose two heroes. (Then 3 at level 14, And 4 at level 24)
  • Add a slight delay before allowing input when levelling up so you don't accidentally choose the wrong hero to level up
  • Minor balancing

WIP- some fixes to address game crashes, this may take a little while as l'm not quite sure what's causing them.

Thank you for all your reports!

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.