Greetings, Adventurers!
Thank you for playing Lost Castle 2 1.0! We've reviewed all your reports and fixed the issues you've reported. We really appreciate your feedback!❤️
Adjustments
Optimized Memory Shard drops by adding a camera close-up and an unlock fallback when a shard is not picked up.
Optimized parts of the tutorial stages, map configurations, text, and monster entrance sequences. The first room of the Training Course is now a weapon room.
Adjusted graphics settings. HDR is now enabled only on High quality, while volumetric fog is no longer generated on Medium or Low quality.
Adjusted several Guns:
The input window for following Reload with a skill has been moved from frame 0 to frame 15, while ammo is now replenished on frame 15 instead of frame 21.
The input window for following the skill of “Desert Marauder” with a normal attack has been moved to frame 15.
Increased the skill animation speed and damage of “Steel Cutter.” Its special follow-up now grants significantly longer invincibility and is treated as a skill attack.
Increased the Heat generated by the skill of “Crystal Dragon's Head” from 30 to 50 and its Electric buildup from 30 to 300.
Increased the appearance rates of the Katana enchantments “Stormy Blade” and “Alertness.”
Adjusted the Mana and Survival build scores and the drop weights of related treasures:
“Broken Owl Badge,” “Mana Badge Pattern,” and “Brass Badge Base” now receive increased weighting from the Mana build.
“Cracked Seal Disc,” “Life Jade,” and “Jadeite Talisman” now receive increased weighting from the Survival build.
🐛 Bug Fixes
Fixed non-1P players being unable to filter Soulstones in Local Multiplayer.
Fixed background navigation becoming offset after leaving the pause settings in Local Multiplayer.
Fixed summoned-creature stats not synchronizing correctly in multiplayer.
Fixed resolution scaling issues during story playback and on loading masks.
Fixed Marquion the Alchemist not appearing together with the Alchemy Crucible.
Fixed duplicated wording in the description of the Fever effect “Bad Luck.”
Attempted to fix progression issues when the host leaves during settlement and when a multiplayer room remains active for four hours.
Attempted to fix secondary weapons being deleted during weapon switching and other issues affecting camp weapon pedestals.
Attempted to fix explosive barrels damaging players.
Attempted to fix audio popping during certain sound effects.
If you run into anything, let us know! Thanks for keeping us in the loop❤️

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