Hello high rollers! (and welcome all you new ones as well!)
This demo update adds some small visual changes and bug fixes to prepare for Steam Next Fest. It also features a slightly rebalanced difficulty, boss, and other things! Also, I added a picture of my cat to the game. SUPER important detail.
Bosses
Dungeon Master (Sector 7):
NEW: A random HAND has x1.5 freshness, the rest have x0.5 (includes ‘Cast’)
OLD: A random HAND has x1 freshness, the rest have x0.5 (includes 'Cast')
I wanted Dungeon Master to feel a bit more like he was in control of your choices, without giving such a large debuff. He's a bit nicer, but only if you do what he says.
Boss Rewards
I reworked a lot of the Boss Rewards to help balance out their power. Good news, buffs all around!
Bigger Bag:
NEW: +3 to max dice
OLD: +1 to max dice
Birthday Card:
NEW: +20 CASH per Sector completed
OLD: +20 CASH
Second Chance:
NEW: +2 to starting ROLLS
OLD: +1 to starting ROLLS
Cursed Boss Rewards
Some Cursed Boss Rewards didn't feel like they were worth grabbing. A curse should give something good too, you know? Just upped their numbers to make them more enticing.
Sleeved Die:
NEW: +7 to starting ROLLS, -2 to starting HANDS (min of 1)
Stolen Wallet:
NEW: +100 CASH per Sector completed, -2 starting ROLLS (min of 1)
Bewitched Bag:
NEW: +8 to max dice, -1 to starting HANDS (min of 1), -1 to starting ROLLS (min of 1)
Things
NEW Scale (Pin): +5 PIPS to HAND for each Weighted die's weighted face rolled
Weighted dice needed a bit more love, and I wanted to add something new with the SNF demo. Look for similar pins buffing weaker dice in the full release! ;)
Primal Die (Pin):
NEW: Gain MULT based on the number of unique prime values below 20 scored[n](+5, +7, +11, +13, +17)
OLD: Gain +3 MULT for each prime number below 20 scored
This pin felt a bit too strong when you could stack five 3s or 5s, giving +15 MULT really early on. It now scales higher, but makes it take more strategy to get higher MULT of off a single Primal Die.
Party Popper (Die)/Fireworks (Die):
NEW: BRICKED - Abilities will only activate once per ROUND
OLD: EXHAUST - Abilities will only activate once per HAND
These dice could lead to extremely easy infinites in the Endless Mode (coming in full release), as anything that gives a percent of your target is playing with fire. Now they help give a nudge as intended, but won't win a round by themselves (usually).
There are probably a few other changes, but these are the main ones! If you haven't, please join the Discord to share ideas, leave feedback, and share any bugs you find. Also, please take the time to review the demo and wishlist the game! Reviews are such a great way for me to see your honest thoughts, and make changes where needed. See you at release!
Happy rolling,
Sofamire
