New Classic God Nike
Passive: Hitting an enemy with an ability grants a Laurel to you and allied gods within 10m.
Laurels have a maximum of 3
An ally consumes a Laurel with an Attack; you Heal them for a small amount scaling with intelligence
When you attack an enemy, you consume a Laurel, Heal yourself and deal bonus physical damage scaling with strength
Ability 1:Rend
Slam the ground 3 times, sending fissures forward. Each fissure deals physical damage.
A target hit twice loses protections for a duration
A target hit 3 times is disarmed
You are knockback immune for the duration
Ability 2: Barrier Formation
Channel a barrier in front of you that blocks ranged basic attacks. Enemies who touch the barrier are knocked back and take physical damage. Reactivate to collapse the barrier, delaying physical damage to enemies in front of you
Lasts a short duration
You are knockback immune while channeling
Your turning is limited, and your movement speed reduced
Building intelligence reduces the self movement slow.
Ability 3: Valiant Leap
Leap to a target location, dealing physical damage and knocking up enemies where you land
Ultimate Ability: Sentinel of Zeus
Transform into an armored sentinel and send out a shockwave, dealing physical damage and slowing nearby enemies. Gain a shield based on your max health for a duration.
While this buff is active, you do not consume Laurels, but attacks against enemies still heal you and deal bonus physical damage.
Aspect of Victorious Conquest releasing October 9th
Laurels are granted only to you. At 3 Laurels, your next ability deals bonus physical damage scaling with strength and consumes them.
Barrier Formation no longer channels; it travels forward 9m, lingers 1s, and knocks up enemies who touch it.
Valiant leap no longer knocks up.
Sentinel of Zeus no longer grants a shield; it grants full Laurels, and ability hits do not consume Laurels while the buff is active.
Wandering Market Travelers
Reward Traveler: Rogue Fate Thor
Contents
Instantly unlocked after collecting 6 of the infernal Threads
Premium Page Contents - Unlock the following items with Wandering Market Coins
Silver Fox Prism
Elite Armor Prism
Night Hunter Prism
Hellscarred Prism
Rogue Fate Announcer Pack
Classic Traveler: Plague Lord Hades
Contents
Instantly unlocked after purchasing the Premium Traveler Page
Premium Page Contents - Unlock the following items with Wandering Market Coins
Patina Poison Prism
Spectral Reapear Prism
Clockwork Contagion Prism
Plague Jump Stamp
Infernal Threads (Part of the Dark Tapestry Event)
Classic Traveler: Blight Guardian Athena
Contents
Instantly unlocked after purchasing the Premium Traveler Page
Premium Page Contents - Unlock the following items with Wandering Market Coins
Blight Queen Prism
White Dawn Prism
Hellforged Prism
Living Blight Title
Infernal Threads (Part of the Dark Tapestry Event)
Gameplay
Assault
Assault Healer tiers
Artio demoted from T1 to T2
Chronos promoted from T3 to T2
Nut demoted from T2 to T3
Hades added as T3
Conquest
Fire Giant
Added an alert sound and message when you are being targeted by Fire Giant
Tier 2 Tower
Increased Strength 275 -> 290
Quality of Life
Keyhole Camera
Whenever possible, the camera will now clip through terrain to maintain a fixed distance from your character
This should make the camera more reliable, and make it less confusing in hectic teamfights
Auto VGS
Auto VGS Toggles added into settings
Returning to base no longer triggers when it is 1v1
When Be right back VGS is used, for a moment, I'm returning to base won't Auto
VGS extra abilities no longer trigger Out of mana Auto VGS (Ex: Atlas Interact ability)
Targeting Brackets
Now available to be activated in settings menu
Tracker Milestones
When reaching milestones on owned Trackers, you will be notified in-match
Dash Movement System Rework Phase 2
This should better detect/predict hits, and should resolve a good chunk of the lingering issues being reported, most notably Ratatoskr Dash
This will be tested at various points during the update, and may not always be live
New Aspects
Aphrodite
Aspect of Heartbreak
Kiss (1)
Damage - 60/100/140/180/220 + 40% intelligence scaling.
No longer links to Allies.
Charms enemies hit to walk toward Aphrodite for 1s and links to them.
Back off! (2)
Self area damage increased to 70/120/170/230/280 + 80% intelligence scaling.
When linked to an enemy, deals 60/110/160/210/250 + 30% intelligence scaling in an area around them.
When both AoEs overlap, the linked damage is reduced to 40/60/80/100/120 + 20% int scaling.
Love Birds (3)
Base Damage per Tick increased to 17/27/37/47/57 + 13% intelligence scaling per tick.
Healing reduced to 8/11/14/17/20 + 3.5% intelligence scaling per tick.
All linked enemies take damage equal to the healing amount.
Undying Love (Ultimate)
No longer makes Aphrodite damage immune.
Instead, fires kiss projectiles at all enemies within 8m, dealing 100/140/180/220/260 + 75% intelligence damage, and links Aphrodite to them.
Susano
Aspect of the Storm Front
Storm Kata
All Attacks have reduced damage
Second attack grants Susano Protections for 5s for each enemy hit up to a max of 5 stacks and knocks enemies up
Third strike shreds enemy protections for 3s
Wind Siphon
Deals reduced damage
Jet Stream
Now attaches to friendly Gods granting them Critical Strike Chance and Movement Speed for the duration
Typhoon
No longer deals damage over time
Now vortexes enemies
God Balance
Agni
Rain Fire
Cooldown increased from 18s to 20s
Artemis
Suppress the Insolent
Movement Speed reduced from 25% to 20%
Calydonian Boar
Cooldown increased from 90s to 100s
Cerberus
Paralyzing Spit
Damage reduced from 65/90/115/140/165 to 55/80/105/130/155
Soul Expulsion
Cooldown increased from 14s to 15s
Chronos
Time Rift
Permanent Bonus Damage increased from 1 to 2
Accelerate
Section IV Intelligence Attack Contribution increased from 30% to 35%
Hachiman
Eagle Eye
Long-Range Bonus Damage increased from 5% to 10%
Hecate
Spell Eater
Bonus damage per charge decreased from 7.5% to 5%.
Horus
Protector’s Surge
Cooldown increased from 13s to 14s
Protection Buff reduced from 8/13/18/23/28 to 6/10/14/18/22
Izanami
Sickle Storm
Attack Speed reduced from 25/30/35/40/45 to 15/20/25/30/35
Ne Zha
Universe Ring Toss
Free Ring Damage Scaling increased from 80% to 90%
Armillary Sash
Damage Scaling increased from 80% to 90%
Xing Tian
Furious Roar
Damage Reduction on Basic attacks reduced from 20/25/30/35/40% to 20/22.5/25/27.5/30%
Smouldering Rage
Health per Second reduced from .6 to .4 per level
No longer incorrectly applies to the aspect.
Item Balance
Heartwood Charm
Cooldown Reduction increased from 10% to 20%.
Intelligence increased from 40 to 45
Lotus Sickle
Bonus Damage is now also increased by 20% Attack Damage
Fixed some cases where buffing/healing/shielding were not correctly working with this item
Bug Fixes
Fixed an issue with base doors not replicating their open/closed state properly
Fixed an issue with bots not being able to walk/target reliably through base doors
Fixed an issue with Typhon minion sometimes appearing very large or very very very small
Dominance Now correctly appears as a penetration item
Fixed pixelation on the newest cutesy badges
Bundle store will no longer reset focus back to first entry when it refreshes
When you can afford another Tier 1 or 2 item on the right side of the branch while you own the same items on the left, attempting to purchase tier 3 will now correctly purchase the missing items
For Controller, purchasing consumable that can stack with no other free consumable slots will no longer reset focus back to the Left "All item list"
Tentative fix: Minions should now always play their death animations
Jungle camps/bosses still need this
Fixed an issue with Typhon minion sometimes appearing very large or very very very small
Ishtar Imbue Arrows attacks no longer count as melee for Hastened Fatalis
Audio
Revised Thor A01 hammer return sound
Revised Thor basic attack sounds
Revised hit sounds for Hel Dark stance
Added basic attack grunts for Hel
Implemented basic attack grunts for Yemoja, Gilgamesh, and Izanami
Revised A01 aspect hit sounds for Gilgamesh
Fixed an issue with Kukulkan A01 hits playing too many times when hitting multiple enemies
Added sound when the Fire Giant targets the player
Setup tipsy and smashed jokes and taunts for Bacchus
