Developer postOriginal post (opens in a new tab)

GTTZ V 1.1.0.5 BETA - a patch for saves

Hey everyone,

this update should fix the save-issue introduced in the last beta-update.

To reiterate, I've ported the game to a new version of GMS2, so performance should be better.
I've tested it, so most crashes should be fixed? The engine handles particles in a different way, so I'm not a 100 percent sure.

But there are some actual fixes in here, too. Like (as previously mentioned):

ːsteamthumbsupː Guns will now reload on their own if you keep jamming the fire button! ːsteamthumbsupː

How soon this delayed reload will occur depends on the chosen difficulty.

Also, a few bug fixes regarding reloading and player-select.
A few really small changes to balancing..

AND the first heart-container in the campaign (level 2) will now always show up, loot-luck be damned.
It is tucked away in a cornfield, just after crossing the bridge, right before the entrance to the forest.

Thanks, that's it for this update ːsummersunː

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 13776928 · preview branch

    Steam updated · First observed