Hey!
I've been working so much on Blood Rush lately that I did not find the time to work on and update the game's demo, which is a shame since I added so much to the base game. (most of the new content won't be available in the demo, this is not the point) The game is getting better every month with new stuff added, both from my planning and from your suggestions (Marked with ✨ in the changelogs), important quality of life improvements, and changes left and right.

From the last update, the elemental effects now affect the materials of your target :

This allows you to keep an eye on the infused ennemies in a crowd with ease.
The starting area of the game has been completely reworked visually because this was so ugly before. And it really made me feel bad that the left picture was the first thing you would see when playing for the very first time.

The Vires vegetation has been completely redone from scratch to add more variations and better models. I also added numerous mesh variations to the game in order to break some of the visual monotony.

Changes marked with ✨ have been suggested by the community!
Other changes:
✨ The tab menu now display the upgrade's levels.
✨ You can now reorder your weapons using your weapon inputs in the tab menu.
Inverting the spell slots now works with the spells inputs.
✨ Added some new particles on mob spawn.
Added a contextual animation when near an explosion
Updated the alchemy icons for some upgrades.
Updated the Vires entry door.
Updated the fading particles on death.
Updated the weapon UI shader to include a colored outline to infused weapons.
Updated some camera shakes.
Candles now flicker.
The alchemy table has been completely redone.
Most panning textures are now perfect pixel snapped.
✨Optimized the catacombs rendering since some rare players with decent hardware had a some performance issues there.
✨As soon as a mob is dead it goes a bit transparent to make it clearer before it starts fading out.
The podium's materials are now animated.
Archbishops can now loose body parts on death.
The catacombs exterior have been visually improved.
✨Added a new blood on screen effect when gibbing mobs.
✨Added a motion blur setting. (exclusive to the demo for now since i added it inbetween updates!)
Added some new easter eggs.
Bug fixes:
-many :)
-really, a lot.
