Hey Blood Rushers! I hope you are all doing well! Working on Blood Rush has been quite a challenge this month with France getting a massive heat wave twice. However, the update is still on time!
Today's update focuses on the alchemy table, finishing and polishing it. The third tier is now available as well as a secret last upgrade.
From : (i'm so ashamed I'm putting it in small)

To !

This marks a significant step since the alchemy table is the main way the player interacts with the meta progression of the game.
Changes marked with ✨ have been suggested by the community.
Changes
When Prometheus and Epimetheus grant you their special weapon, it is now tier 3.
Updated the alchemy icons for some upgrades.
✨ Added many more variations to Vires.
Added a cinematic when upgrading the alchemy table.
Updated the Vires entry door.
Updated the fading particles on death.
Added a special color to the alchemy upgrades when maxed.
Added an achievement to complete the alchemy table.
Updated the breakable walls models.



Balance
Buffed Abel's protection.
Debuffed Hildegard's feather. (the feather generates less flow)
Switching weapon won't reset the Streaker combo anymore.
Increased streaker firerate.
Decreased second streaker shot damage.
Increased third streaker shot damage.
Decreased the streaker combo timer the greater the combo is.
Increased Abel's health.
I also update some game code and turned it into a free unreal plugin : https://www.fab.com/listings/6f719902-de9d-4118-b82c-495c098ecdc4
Fixes
-Fixed the codex opening in the seed overlay.
-Optimized some of the core code.
-Fixed relic appearing after a delay on room completion.
-Fixed the catacombs windows breaking multiple times.
-"y'a plus troue"
New version is 0.3.3.0
