Hey Blood Rushers!
I'm glad you appreciated the last update, the reviews were really encouraging!
Toady, I'm starting the new update cycle again, I'll be updating the game each month and adding content, polish and ajusting the game according to what you have to say.

New weapons!
For the first time, a small update brings new weapons!
Prometheus and Epimetheus have been woring on weapons of their own this whole time, interact some more with them to unlock 2 new unique weapons.
The piper
Meet Epimetheus' new semi automatic shotgun, able to send foes flying.
Unlock this weapon by giving a shotgun to Epimetheus after some trades.
The Streaker
Meet Prometheus' weird but overpowered revolver.
Each consecutive shot on a different target that the last increases the next bullet damage.
Unlock this weapon by giving a handgun to Prometheus after some trades.
Changes marked with ✨ have been suggested by the community!
Changes:
✨ The tab menu now display the upgrade's levels.
✨ You can now reorder your weapons using your weapon inputs in the tab menu.
Inverting the spell slots now works with the spells inputs.
✨The seed is now displayed at the end of the run.
Added some missing codex illustrations.
✨Cain will now be able to break from your chains when yelling.
✨ Added some new particles on mob spawn.
Some laser shooter can now spawn in Otium.
The spawn chance increases the deeper you are.
✨Added a unique icon for Pandora's rooms. (unlocked after some dialogues)
Added a visual link indicator to the bouncing saw blade.
Added a contextual animation when near an explosion.
Added some mesh variations.
The Steam cards also arrived a week or so ago, launch the game to claim yours!

Balance:
Nerfed the lighting rods.
Non crit redirections won't crit anymore.
-2% damage multiplier.
Added some resistances/vulnerabilities to Mammon/Abel/Creditors.
Fixes:
-Fixed some collisions.
-Fixed some holes in the labyrinth.
-Fixed the Antichrist and Mammon jump attacks being used when constrained.
-The codex should open way faster. (after one save)
-Fixed the weapon infusion being overriden by Prometheus' upgrade on tier 5.
-Fixed Prometheus beard and missing eyebrows.
-Fixed the codex completion percent.
-Fixed holes in the labyrinth.
-Fixed the possiblity to interact while in a cinematic.
-Reduced the loadtime in the second hub.
-Fixed the infusion extrator allowing to bypass the greed ring.
-Fixed waves being skipped sometimes.
-Fixed the railgun charging when no ammo is available.
-Fixed some translations and typos.
-Fixed weapon infusions affecting friendly NPCs.
-Optimized a bit the AIs.
